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181. Mission Database - Fix's - in Revelations Testing and Development [original thread]
Edited by: Angelic Resolution on 22/11/2006 05:24:00 The Assault - Guristas Moving 115km's to the second tier (level) in a battleship is a real *****. Move it to 35-50km's
- by Angelic Resolution - at 2006.11.22 05:19:00
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182. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Abaddon is excellent. Only problem it has is 8 Large lasers, lots of cap drain and no real way to keep all 8 firing continually. Extra mid slot for a cap recharger would work nicely IMO.
- by Angelic Resolution - at 2006.11.22 04:16:00
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183. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Am playing with the drake now: Seventh missile launcher would make it 100% kick arse.Grid if fine for 6 launchers, can fit everything perfectly with nice skills. Am thinking it'll make a great PvP boat espicially with assault missiles against AF's...
- by Angelic Resolution - at 2006.11.22 04:11:00
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184. German wtf ? - in Skill Discussions [original thread]
lol has happened to be twice now :|
- by Angelic Resolution - at 2006.11.20 14:09:00
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185. [Auction] Nightmare Battleship - in Sell Orders [original thread]
Hate for you to not ruin it, but they're going for 815million at least on escrow and one dude undercut my reserve by 1 ISK. Extending the auction for 3 days.
- by Angelic Resolution - at 2006.11.06 14:57:00
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186. [Auction] Nightmare Battleship - in Sell Orders [original thread]
Bumpage
- by Angelic Resolution - at 2006.11.05 10:14:00
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187. [Auction] Nightmare Battleship - in Sell Orders [original thread]
Buyout on escrow is up in Jita, Moon 4 - Caldari Navy Assembly Plant
- by Angelic Resolution - at 2006.11.04 06:23:00
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188. [Auction] Nightmare Battleship - in Sell Orders [original thread]
Starting Bid (Reserve): 1billion ISK Minimum Bid increment: 15million ISK Buyout: 1.4 billion End time: 2006.11.5 at 10:00 EVE TIME. Escrow will be issued to winner from Jita.
- by Angelic Resolution - at 2006.11.03 13:31:00
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189. [Recruiting] The Arcanum - in Alliance and Corporation Recruitment Center [original thread]
Updated again :)
- by Angelic Resolution - at 2006.10.18 03:47:00
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190. [Recruiting] The Arcanum - in Alliance and Corporation Recruitment Center [original thread]
Updated :)
- by Angelic Resolution - at 2006.10.17 17:03:00
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191. NPCs at you service!!! - in Player Features and Ideas Discussion [original thread]
Originally by: fgfdgdf EVE is based on players not NPCs. Hire a person to do it. Troller go away (p.s. Got alt?). OP, good idea in theory but really not going to happen, CCP already cut down on the amount of drones in space to get ...
- by Angelic Resolution - at 2006.10.17 16:21:00
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192. Shield Compensation - Where's Armor Comp? - in Ships and Modules [original thread]
Yeah and you need shield operation for shield boosters.. your point? Shield boosting gets a 10% less cap need when it's trained to 5, so where's the counter skill for armor tankers?
- by Angelic Resolution - at 2006.10.17 16:13:00
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193. Use of Destroyers? - in Ships and Modules [original thread]
A friend of mine gave me a rather amusing setup for destroyers, it was basically 4 small nos and 4 weapons of your choice.. tried it once and laughed my arse off for a while.
- by Angelic Resolution - at 2006.10.17 16:12:00
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194. Shield Compensation - Where's Armor Comp? - in Ships and Modules [original thread]
A corp member of mine just showed me this lovely skill, 2% per level less required cap for shield boosting. Does anyone know if there is an Armor Compensation skill that does the same for armor reps? Or if there isn't, why isn't there? :(
- by Angelic Resolution - at 2006.10.17 16:09:00
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195. Amarr t2 - in Ships and Modules [original thread]
Yeah lol, I gave him 1 ISK hehe :D 2006.10.17 16:02 The sleazebag is currently at Carrou IV - Moon 13 - Roden Shipyards Factory station in the Carrou system of the Gallente Border Zone constellation. With regards, Natakko Saijimo. Carrou = ....
- by Angelic Resolution - at 2006.10.17 16:06:00
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196. Raven Set Up - in Ships and Modules [original thread]
In level 4's you're more likely to face more cruisers then anything else.. So fit up 6 cruiser launchers instead :)
- by Angelic Resolution - at 2006.10.17 16:03:00
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197. Amarr t2 - in Ships and Modules [original thread]
Originally by: Talthrus why not? and its damage over tank. no one can have it all. i really want my thorax to fit 5 neutrons an 800mm plate 2 reppers and a mwd but its not going to happen. no ship is perfect for all things. as it sta...
- by Angelic Resolution - at 2006.10.17 15:53:00
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198. CCP broke the Law... - in EVE General Discussion [original thread]
Originally by: Fliewatuet Edited by: Fliewatuet on 16/10/2006 23:43:55 Originally by: Cigs Mcduff CCP broke the Law of Math I just stuffed 15,000 m3 of items into a 11,800 m3 space using containers. Is it me or did the eve de...
- by Angelic Resolution - at 2006.10.17 08:17:00
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199. [Looters] The perfect looter :D - in Ships and Modules [original thread]
Originally by: Xaria Ok, I'll probably get burned alife for this... After doing Silence The Informant in my Raven I tried this setup: Machariel: Highs: 7x Tractors Meds: Sensor Booster, AB Lows: 4x Expanded Cargo Hold I, 3 Nanos It m...
- by Angelic Resolution - at 2006.10.17 06:30:00
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200. [Looters] The perfect looter :D - in Ships and Modules [original thread]
Originally by: Hellspawn01 Armageddon 6x Tractors 1x MWD 2x Sensor boosters 2x Expanders 7x Nanofibers Fast, good for both clustered and spread out cans, fast, decent cargo (about 1400) and doesnt die instantly incase something respawns ...
- by Angelic Resolution - at 2006.10.16 16:33:00
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